这是一个防止因时钟故障而导致世界崩溃的模组。
When an Entity, Block or Item causes a ticking crash:
当一个实体、方块或物品导致游戏卡顿时:
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That Entity will be suspended and no longer tick, you can still interact with the entity but cannot attack it.该实体将被暂停并停止计时,您仍然可以与该实体交互,但无法攻击它。
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That Block Entity / Tile Entity or Block State (for random ticks) will no longer tick, you can still access the block inventory if it has one.该方块实体/方块实体或方块状态(对于随机时间)将不再更新,如果您的方块实体拥有一个方块库存,仍然可以访问它。
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That Item will stop ticking in the inventory but will still persist and function in recipes and most uses, nothing is lost.该物品将不再出现在库存中,但它仍会存在于配方和大多数用途中,不会丢失。
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If another mod causes the Player to crash on tick, the Player will be kicked instead.如果另一个模组在计时器(tick)时导致玩家崩溃,玩家将被踢出游戏。